Ph.D. Candidate, English
-- Duke University
Patrick Jagoda works on the network as an emergent mode for understanding (aesthetically, structurally, and descriptively) the late twentieth and early twenty-first century world. His current project specifically examines “network aesthetics” through numerous narrative and procedural forms, including novels (Neal Stephenson’sCryptonomicon), films (Stephen Gaghan’s film Syriana), television shows (HBO’s The Wire), computer games (Impact Games’sPeaceMaker), virtual worlds (Blizzard’s World of Warcraft), and Alternate Reality Games (Jane McGonigal’s Superstruct). His previous publications have concerned a variety of topics, including the cultural status of transmedia storytelling in the early twenty-first century, the American doctrine of network-centric warfare, the literary genre of steampunk, the relationship between the American novel and Hollywood in the 1920s and 30s, and the fictional cosmos of Don DeLillo.