2011 to 2013
The GreaterThanGames Lab aims to build a game platform that brings together virtual and real world components, is adaptable over a range of networked and programmable devices including desktop computers as well as iPhones, iPads, etc., and develops rich narrative content that emerges interactively with player collaborations and choices. The goal is to use the combined allure of game play, virtual architecture and design, and digital storytelling to intervene constructively in real world problems. Three teams will closely collaborate to achieve this goal drawing upon faculty from Literature, English, Art, Art History & Visual Studies, ISIS, Classics, and Computer Science. In addition, our project will incorporate research from undergraduate courses and independent studies as well as work by graduate students and postdoctoral fellows, providing a model of vertical integration and collaborative teamwork.
Monday, November 19, 2012
...in virtual reality. Speculat1on, an alternate reality game developed last year in the GreaterThanGames Lab, is being taught in undergraduate... Read More
Friday, January 18, 2013
The GreaterThanGames lab's Speculat1on game is featured on Duke Today. In life, Matthew Davis was kind of a jerk. A human resources manager for a big... Read More
Saturday, January 19, 2013 - 9:00am to Sunday, January 20, 2013 - 5:00pm
College faculty and administrators are invited to register for the regional “Reacting to the Past” conference hosted by the GreaterThanGames Lab at... Read More