GreaterThanGames Lab

2011 to 2013

The GreaterThanGames Lab aims to build a game platform that brings together virtual and real world components, is adaptable over a range of networked and programmable devices including desktop computers as well as iPhones, iPads, etc., and develops rich narrative content that emerges interactively with player collaborations and choices. The goal is to use the combined allure of game play, virtual architecture and design, and digital storytelling to intervene constructively in real world problems. Three teams will closely collaborate to achieve this goal drawing upon faculty from Literature, English, Art, Art History & Visual Studies, ISIS, Classics, and Computer Science. In addition, our project will incorporate research from undergraduate courses and independent studies as well as work by graduate students and postdoctoral fellows, providing a model of vertical integration and collaborative teamwork. 

Projects

2011-2013

Highlights

Thursday, September 6, 2012
Adeline Koh, a Humanities Writ Large Visiting Faculty Fellow, is currently designing Trading Races with GreaterThanGames lab. Trading Races is an... Read More
Monday, November 19, 2012
...in virtual reality. Speculat1on, an alternate reality game developed last year in the GreaterThanGames Lab, is being taught in undergraduate... Read More
Friday, January 18, 2013
The GreaterThanGames lab's Speculat1on game is featured on Duke Today. In life, Matthew Davis was kind of a jerk. A human resources manager for a big... Read More
Tuesday, April 23, 2013
Humanities Writ Large projects will be well represented at the CIT Showcase on Friday, April 26. If you want to learn more about Visiting Professor... Read More

Events

Saturday, January 19, 2013 - 9:00am to Sunday, January 20, 2013 - 5:00pm
College faculty and administrators are invited to register for the regional “Reacting to the Past” conference hosted by the GreaterThanGames Lab at... Read More